from PIL import Image import imageio import math # Function to map (x, y) to (u, v) def map_function(x, y, map_type): if map_type == "holo": u = x / (x*x+y*y) v = -y / (x*x+y*y) elif map_type == "antiholo": u = x / (x*x+y*y) v = y / (x*x+y*y) elif map_type == "exp": u, v = math.exp(x)*math.cos(y), math.exp(x)*math.sin(y) elif map_type == "log": u, v = math.log(x*x+y*y), math.atan(y/(x+1e-9)) return u, v def create_frames(stepsize,N_pics,w,h,wt,ht,s_in,s_out,map_type): default_color = (0, 0, 0) output_images = [] scale_s = min(w, h) scale_t = min(wt, ht) for iter in range(N_pics): print("%d\r"%iter,end="") offset = -iter*stepsize def wrap(int_u): return (int_u+offset) % (wt - 1) output_image = Image.new("RGB", (w, h)) for x in range(w): for y in range(h): realx, realy = x-w//2, y-h//2 if realx==0 and realy==0: output_image.putpixel((x,y), default_color) continue realu, realv = map_function(realx*s_in/scale_s, realy*s_in/scale_s, map_type) realu, realv = realu*s_out*scale_t, realv*s_out*scale_t u, v = realu + wt//2, realv + ht//2 # Interpolation (you can use different methods, such as bilinear) u_floor, v_floor = int(u), int(v) u_frac, v_frac = u - u_floor, v - v_floor # Ensure u and v are within the bounds of the texture image if u_floor < 0 or u_floor > wt - 2 or v_floor < 0 or v_floor > ht - 2: output_image.putpixel((x,y), default_color) continue color_top_left = texture_image.getpixel((wrap(u_floor), v_floor)) color_top_right = texture_image.getpixel((wrap(u_floor + 1), v_floor)) color_bottom_left = texture_image.getpixel((wrap(u_floor), v_floor + 1)) color_bottom_right = texture_image.getpixel((wrap(u_floor + 1), v_floor + 1)) # Interpolate colors color = ( int((1 - u_frac) * (1 - v_frac) * color_top_left[0] + u_frac * (1 - v_frac) * color_top_right[0] + (1 - u_frac) * v_frac * color_bottom_left[0] + u_frac * v_frac * color_bottom_right[0]), int((1 - u_frac) * (1 - v_frac) * color_top_left[1] + u_frac * (1 - v_frac) * color_top_right[1] + (1 - u_frac) * v_frac * color_bottom_left[1] + u_frac * v_frac * color_bottom_right[1]), int((1 - u_frac) * (1 - v_frac) * color_top_left[2] + u_frac * (1 - v_frac) * color_top_right[2] + (1 - u_frac) * v_frac * color_bottom_left[2] + u_frac * v_frac * color_bottom_right[2]) ) output_image.putpixel((x, y), color) output_images.append(output_image) return output_images if __name__ == "__main__": import argparse parser = argparse.ArgumentParser(description='Turn an image into a stylized gif where every frame of the gif is\ a conformal mapping of the original image shifted and wrapped around in the width direction') parser.add_argument('input_file') parser.add_argument('output_file') parser.add_argument('--output_width', type=int, default=400) parser.add_argument('--output_height', type=int, default=400) parser.add_argument('--num_frames', type=int, default=60) parser.add_argument('--x_shift_per_frame', type=int, nargs="?") parser.add_argument('--scale_in', type=float, default=1, help="multiply to the input to the mapping,\ default range [-0.5, 0.5] x [-0.5, 0.5]") parser.add_argument('--scale_out', type=float, default=0.05, help="multiply to the output of the mapping,\ those out of range [-0.5, 0.5] x [-0.5, 0.5] is discarded") parser.add_argument('--map_type',type=str,choices=["holo","antiholo","exp","log"],default="antiholo",\ help="holo: holomorphic mapping for f(z) = 1/z; antiholo: mapping for f(z) = 1/conj(z);\ exp: holomorphic mapping for f(z) = exp(z); log: f(z) = log(z)") args = parser.parse_args() # Load your texture image texture_image = Image.open(args.input_file) # Set the width and height of the output image w, h = args.output_width, args.output_height # Set the width and height of the texture image wt, ht = texture_image.width, texture_image.height N_pics = args.num_frames if args.x_shift_per_frame==None: stepsize = wt / N_pics # one whole period else: stepsize = args.x_shift_per_frame output_images = create_frames(stepsize,N_pics,w,h,wt,ht,args.scale_in,args.scale_out,args.map_type) imageio.mimsave(args.output_file, output_images)